Character Ability Scores Generation



Two nonstandard ability scores are used in Lexandria, Comeliness and Perception.

Comeliness measures a character's physical attractiveness whereas charisma now measures the likeability of the character.

Perception measures how perceptive a character is, as neither intelligence or wisdom alone is a measurement of perception. I.e. an absented-minded professor or a kender (taking in mind the majority of Krynn's population do not think the kender race is high on the intelligence evolutionary charts.)

Determining Comeliness and Perception Scores for D&D and AD&D characters that do not already have them.

To determine the character's comeliness score take the average of the character's dexterity and charisma, rounded down. Dexterity is used as opposed to the other two physical attributes since it is obvious that you do not have to be attractive to be strong. The case holds true for constitution as well. Dexterity tends to be how lean someone is, which is a component of attractiveness. (This is the concept of Darryl J. Alexander, so please credit him with it if you use it).

To determine the character's perception take the average of intelligence and wisdom and round down. (Since perception is usually a result of one or the other, i.e. a young child may not be very intelligent but may be quite perceptive; an absent-minded professor may be very intelligent but may not take note of his surroundings).

An alternative method Garry J. Sled created for character Ability Score Generation is as follows. Please credit Mr. Sled if you use his method.

  1. Use the 4D6 method to generate 3 scores. This is group one.
  2. Repeat the above step again so that you will now have 2 groups of 3 scores.
  3. Assign one of the groups to the physical statistics (strength, dexterity, constitution)
  4. Assign the other to the mental attributes (intelligence, wisdom, charisma).
  5. Then assign the 3 scores to whichever attribute you want within its assigned group. This will prevent players from min-maxing (i.e. a str 18, dex 18, con 18, int 9, wis 9, cha 9 fighter).
  6. Then you roll 3D6 for comeliness.
  7. Then roll 3D6 for perception.
  8. Then apply racial modifiers.

An alternative method that Darryl J. Alexander created is applied after you have generated and assigned scores to all 8 attributes. Please credit Mr. Alexander if you use his method.

Once you have your attribute scores you may apply a bonus to one of the 8 scores, and one score only. The bonus that is applied depends on the current score of the attribute. Use the following chart to determine the bonus to apply.

Attribute Score               Bonus
   18 or more                  0
      17 	                   + 1
   15 - 16 	                   + 2
   12 - 14 	                   + 3
    8 - 11                     + 4
    3 - 7 	                   + 5
  2 or less 	             + 6

It is up to the individual DM whether he wants to apply the bonus before or after any racial adjustments.